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Puddle Jumper

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Devlog

  • DevLog-3
    November 30, 2021 by Synktra
    Level Design We designed our levels using Microsoft Excel so that we could map out the exact lengths of our levels and platforms. This allowed us to then implement the levels in Unity using rectangle... Continue reading
  • DevLog-2
    November 17, 2021 by Synktra
    Software Engineering: The number of collisions is something we underestimated, between the player and the floor, obstacles, buttons, enemies, etc. There are many different collisions that we had not e... Continue reading
  • DevLog-1
    November 02, 2021 by Synktra
    Setting: Ura, a land once ruled by torrential rains was tamed when the gods created a chalice. This chalice was named the Eurian Kopa or Chalice of Rain and stood proud atop the Mountains of Mendia co... Continue reading
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