DevLog-2


Software Engineering:

The number of collisions is something we  underestimated, between the player and the floor, obstacles, buttons, enemies, etc. There are many different collisions that we had not even though of that we now have to work on/with making sure that the character interacts with the world how we envision it and gives you a smooth playing experience. Attached below is a snapshot of our Use Case Diagram for the game. We wanted to show off some of software documentation that we have done in order to make sense of the behind-the-scenes work of our game that needs to be done.


Game Expo:

Mark your calendars folks, the Florida Polytechnic University Game Expo takes place on December 4th. With that our game Puddle Jumper will also be going live and we look forward to having you all play our game and letting us know what you think of it.

Screenshots: 

                                                     Game Main Menu                                                                            Zigi model in Unity